This spell allows the priest to issue a command to any one creature within the spellÆs range. The magic of the spell
translates the priestÆs order into a language or form the subject creature can
understand. The creature must have an Intelligence of at least 1 in order to be affected
by this spell; nonintelligent creatures (those with a score of 0) cannot
comprehend any order, no matter how the priest phrases it. Other creatures gain a
saving throw vs. spell to resist command monster, but only if they have an Intelligence of Exceptional (15) or better, or the
creatureÆs levels or Hit Dice are equal to or greater than the casterÆs.
Just like the 1st-level spell command, this spell coerces the subject into obeying the priestÆs one-word order to
the best of its ability. The order must be absolutely clear and unequivocal; the
subject will continue to obey for one round per two caster levelsùsix rounds
at 12th level, seven at 14th, and so on. If this action places the subject in
mortal peril, he may attempt a saving throw (whether he was originally entitled
to one or not) in order to break free of the spellÆs power. Therefore, ordering
a character standing at the edge of a cliff to ôjumpö will create an
opportunity for the subject to break free. A command to ôdieö or ôsleepö renders the
creature unconscious for the spellÆs duration.
Undead creatures are immune to this spell.
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